![]() ![]() Star class now affects what planets and sector types can be in a system and dozens of new star visual variations have been added for variety. Regions and territory can affect what content you find there. ![]() The galaxy has been completely overhauled with over 20,000 star systems and new major and minor regions and nebula to explore. New asteroid fields, space stations, and combat, mining, and exploration sites can be found in star systems. Space playfields have received a complete overhaul with many new types of orbits, sectors, and environmental decorations such as gas clouds and ambient audio. ![]() It is now possible to build battleships with truly powerful shields, but be warned as some enemies may have exceptional bonuses against shields.ĭozens of new planet and moon types have been added and solar system generation has been completely revamped. Capacitors increase maximum shield while reducing charge rate while rechargers increase charge rate at the expense of max shield making balance important. Multiple tiers of shield capacitors and rechargers added. Shield generator tier now affects how resistant your shield is to some kinds of incoming fire. CVs now have access to solar power allowing them to be passively powered while in standby mode. Solar panel limit increased to 24 and advanced solar panels added. The strength and energy costs of thrusters have been rebalanced. More options for upgrading your power has been added with the new class system, warp drive range increases, a food and medical overhaul, heavy ships weapons, and rare devices and weapons. New POIs and patrol vessels have been added from easy to ultra++ in difficulty. Start off mining slowly with a hand drill and progress all the way up to automatic drill turrets and industrial mining rigs to semi-automate your resource income.īuilding dedicated mining vessels or trading for resources is now useful. Player progression has been rebalanced and overall slowed down. ![]() You can expand your CPU limit even further with difficult to obtain Quantum Extenders or Auxiliary Cores.īuilding multiple ships specialized for a specific task or role that fit within your available CPU is now more important. You can have a full set of 1 Basic, 2 Improved, and 5 Advanced extenders at the same time. Most non-functional blocks no longer cost CPU.Įach individual CPU extender increases your maximum CPU. The CPU, power, mass, and volume of nearly every block and item has been rebalanced. It would be impossible to list everything here. The game developers cannot assist with issues found while playing any custom scenario, if you do find an issue please report it in the Discussions tab here.įeatures:The below list is just some of what is included in the scenario. This scenario may require higher PC specs than the base game.Blueprints created for Reforged Eden may not be compatible with the base game and blueprints for the base game may require extensive refit to work properly in Reforged Eden.It is intended for experienced players looking for a more difficult, long term PvE experience with a variety of ways to progress and new things to explore. Reforged Eden increases the overall difficulty and slows down progression.As such there may be bugs, save game corruption, or other issues. This is a custom PvE game overhaul scenario created by players just like you.There is a Configuration Guide available with a list of credits and other useful information.To get a Steam Notification when there is a scenario update please see the Announcements post.For the latest update notes please see the Change Notes.For important setup information, troubleshooting, announcements, and answers to common questions please see the Discussions.This scenario is built for the current public version of Empyrion and may not run on any experimental, beta, or older version of the game.Help and support: I will no longer respond to questions that are answered on the workshop or the in-game PDA. ![]()
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